AoeStats
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Black Forest

505329387Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 40m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
1686
+10
🇸🇪 Lithuanians · Sweden
1630
+12
🇨🇿 Teutons · Czechia
1594
+14
🇨🇴 Celts · Colombia
1589
+14
🇦🇷 Dravidians · Argentina
1602
-15
🇦🇷 Italians · Argentina
1552
-13
🇦🇷 Vikings · Argentina
1538
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🇺🇸 Bengalis · United States
1484
-10
Player eAPM Actions Feudal Castle Imperial Opening
77 3,138 12:22 16:36 35:21 ⛏ Fish Boom FC
49 1,982 10:51 16:30 37:09 ⛏ Fast Castle
48 1,962 14:32 23:54 27:53 ⛏ Fish Boom FC into Fast Imp
41 1,654 10:31 27:26 36:50 ⚔ M@A into Skirms into Towers
37 1,522 12:51 31:22 38:16 ⚔ Scout Rush
36 1,480 11:31 25:28 35:24 ⚔ Towers into Archers
31 1,249 11:31 15:36 31:48 ⛏ Fast Castle
26 1,042 11:04 14:41 29:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,410 18,610 9,400 4,185 56,605 60,355
21,870 17,486 10,510 2,235 52,101 54,067
18,450 18,100 11,950 1,905 50,405 55,690
11,770 12,115 7,255 545 31,685 32,882
11,790 9,434 7,065 1,500 29,789 32,013
12,365 10,333 3,060 2,785 28,543 30,524
12,360 9,138 4,370 2,230 28,098 29,912
10,160 7,960 2,180 1,375 21,675 22,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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