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African Clearing

505306853Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 30m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Spanish · Czechia
1600
+14
🇫🇷 Turks · France
1576
+15
🇫🇷 Persians · France
1574
+15
🇨🇳 Maya · China
1548
+16
🇧🇷 Spanish · Brazil
1584
-17
🇧🇷 Hindustanis · Brazil
1556
-15
🇧🇷 Huns · Brazil
1531
-14
🇧🇷 Britons · Brazil
1524
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,524 12:57 17:15 — ⛏ Fast Castle
42 1,255 11:05 22:21 — ⚔ Scout Rush
40 1,213 13:12 18:07 — ⛏ Fast Castle
39 1,174 12:52 18:14 — ⛏ Fast Castle
38 1,136 11:27 21:51 — ⚔ M@A Rush
33 1,001 13:04 17:14 — ⛏ Fast Castle
24 708 13:34 — — ⚔ Archer Rush
23 689 11:44 21:57 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
8,645 4,575 2,125 300 15,645 15,677
6,965 4,415 1,270 1,700 14,350 14,390
6,610 5,525 605 1,280 14,020 14,365
4,400 5,119 3,055 390 12,964 13,026
5,700 4,050 1,550 400 11,700 11,400
5,275 4,399 1,300 625 11,599 11,518
3,725 4,055 320 325 8,425 8,181
3,760 2,845 790 850 8,245 8,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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