AoeStats
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Arena

505289841Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 38m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
1588
+12
🇮🇹 Slavs · Italy
1561
+13
🇲🇽 Turks · Mexico
1505
+16
🇩🇪 Wei · Germany
1499
+16
🇪🇸 Malay · Spain
1630
-19
🇪🇸 Burgundians · Spain
1565
-16
🇪🇸 Teutons · Spain
1409
-11
1404
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 2,739 10:06 13:37 32:39 ⚔ FC into Archers
57 2,180 11:50 15:39 21:02 ◆ FC into Fast Imp
56 2,145 11:35 15:23 36:01 ⛏ Fast Castle
56 2,136 9:43 15:05 29:14 ⛏ Fast Castle
54 2,081 9:49 15:02 32:06 ⛏ Fast Castle
37 1,431 11:10 14:45 27:44 ⛏ Fast Castle
37 1,406 10:37 14:31 32:50 ⚔ FC into Scouts
26 985 9:24 23:56 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,515 17,805 5,410 2,150 46,880 50,685
19,145 13,470 9,275 310 42,200 47,471
20,020 10,465 8,880 2,275 41,640 51,653
19,555 9,860 9,110 850 39,375 40,822
12,945 10,020 4,775 475 28,215 29,904
10,105 11,285 3,550 2,305 27,245 29,164
10,355 10,830 4,305 1,180 26,670 27,660
9,500 8,705 6,625 100 24,930 26,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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