AoeStats
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Arena

505275718Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 71m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Bengalis · Ukraine
1705
+15
🇦🇷 Teutons · Argentina
1672
+17
🇩🇪 Bohemians · Germany
1654
+17
🇨🇿 Byzantines · Czechia
1567
+21
🇷🇺 Dravidians · Russia
1744
-20
🇷🇺 Malians · Russia
1721
-19
🇦🇲 Italians · Armenia
1674
-17
🇻🇳 Mongols · Vietnam
1591
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 4,384 11:23 15:18 28:30 ⛏ Fast Castle
60 4,269 10:42 14:41 37:07 ⛏ Fast Castle
55 3,894 10:52 14:28 27:28 ⛏ Fast Castle
47 3,374 11:48 15:49 19:54 ◆ FC into Fast Imp
39 2,745 11:21 15:23 30:12 ⚔ FC into Scouts
39 2,801 8:02 16:56 29:53 ⛏ Fast Castle
37 2,646 10:14 14:56 28:30 ⛏ Fast Castle
35 2,456 10:56 14:38 26:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,730 64,018 18,615 7,595 149,958 154,797
77,545 32,385 37,075 2,370 149,375 154,954
86,145 28,850 30,435 1,650 147,080 148,987
60,355 52,145 17,910 3,050 133,460 144,345
61,215 36,315 27,100 5,535 130,165 132,682
42,025 35,760 27,235 4,500 109,520 112,533
30,945 32,325 24,955 3,050 91,275 94,766
37,390 33,040 11,500 4,700 86,630 89,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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