AoeStats
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Arena

505091899Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 35m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1675
+14
🇨🇭 Georgians · Switzerland
1631
+16
🇦🇷 Slavs · Argentina
1590
+18
🇦🇷 Koreans · Argentina
1583
+18
🇵🇰 Cumans · Pakistan
1745
-21
🇺🇸 Burgundians · United States
1622
-16
🇨🇿 Berbers · Czechia
1582
-15
🇺🇸 Khitans · United States
1581
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,895 8:43 19:35 33:10 ⛏ Fast Castle
49 1,762 10:31 14:26 — ⛏ Fast Castle
47 1,660 10:36 15:09 — ⚔ Archers FC
42 1,485 10:03 13:38 28:23 ⛏ Fast Castle
38 1,336 10:07 14:00 28:23 ⛏ Fast Castle
33 1,187 10:03 13:44 28:05 ⛏ Fast Castle
33 1,160 9:16 17:07 32:31 ⛏ Fast Castle
28 1,002 10:57 15:01 30:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,870 14,515 6,065 975 43,425 47,934
19,670 10,433 12,465 850 43,418 45,128
21,125 13,345 7,180 1,760 43,410 49,985
20,855 10,285 8,605 3,010 42,755 43,860
13,425 11,905 7,525 950 33,805 36,000
6,595 9,826 3,180 1,630 21,231 22,190
7,535 6,065 5,170 1,500 20,270 22,174
6,800 6,540 3,240 850 17,430 21,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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