AoeStats
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Arena

505084156Analyzed
4v4 RM · 23d ago on Sep 7, 2026· 43m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vietnamese · Russia
1669
+12
🇩🇪 Teutons · Germany
1652
+12
🇩🇪 Saracens · Germany
1589
+15
🇧🇪 Magyars · Belgium
1385
+23
🇨🇭 Armenians · Switzerland
1650
-19
🇨🇿 Bengalis · Czechia
1599
-17
🇺🇸 Franks · United States
1525
-14
🇮🇹 Poles · Italy
1487
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 2,930 11:07 14:40 26:21 ⛏ Fast Castle
45 1,942 11:35 15:15 28:15 ⛏ Fast Castle
43 1,869 10:43 14:26 27:59 ⛏ Fast Castle
43 1,867 10:32 14:03 30:14 ⛏ Fast Castle
39 1,699 10:31 14:58 29:55 ⛏ Fast Castle
32 1,381 10:11 14:08 27:55 ⛏ Fast Castle
25 1,096 10:38 14:50 28:56 ⛏ Fast Castle
24 1,022 11:29 16:20 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,575 22,880 18,065 950 76,470 78,064
30,090 18,320 22,745 3,465 74,620 81,157
37,210 19,783 14,750 1,050 72,793 77,943
27,330 17,108 18,715 6,000 69,153 77,982
20,600 20,746 13,795 4,600 59,741 70,857
25,750 13,035 17,170 3,580 59,535 64,283
20,740 21,530 10,775 3,655 56,700 71,341
21,865 16,312 11,745 1,950 51,872 62,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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