AoeStats
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Nomad

505078853Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 28m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Byzantines · Finland
1667
+16
🇫🇮 Dravidians · Finland
1590
+19
🇫🇮 Persians · Finland
1558
+20
🇫🇮 Turks · Finland
1464
+23
🇺🇸 Magyars · United States
1717
-22
🇭🇰 Japanese · Hong Kong SAR China
1671
-20
🇨🇿 Spanish · Czechia
1617
-18
🇻🇳 Mongols · Vietnam
1605
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 1,383 13:05 21:01 — ⛏ Fish Boom into Fire Galleys FC
46 1,303 14:17 18:45 — ⛏ Fish Boom FC
44 1,229 15:44 22:02 — ⛏ Fish Boom FC
40 1,129 14:03 23:33 — ⚔ Fish Boom into Towers into Fire Galleys FC
39 1,085 25:09 — — ⛏ Fish Boom FC
38 1,076 12:54 16:46 — ⛏ Fish Boom FC
30 848 12:31 25:20 — ⚔ Fish Boom into M@A into Towers
30 851 13:31 — — ⚔ Fish Boom into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,880 8,340 3,440 200 18,860 18,671
5,050 5,500 1,485 1,190 13,225 13,471
5,565 4,566 1,660 780 12,571 12,688
5,830 3,473 1,515 760 11,578 11,754
4,325 5,987 250 400 10,962 12,141
4,675 4,177 685 1,220 10,757 11,513
3,650 5,150 405 800 10,005 11,129
3,200 3,877 100 855 8,032 8,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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