AoeStats
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495582836Analyzed
4v4 RM · 2mo ago on Jul 28, 2026· 48m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Burgundians · Czechia
1422
+11
🇬🇧 Malians · United Kingdom
1391
+12
🇩🇪 Khmer · Germany
1306
+16
🇫🇷 Franks · France
1269
+18
🇹🇷 Hindustanis · Türkiye
1497
-23
🇪🇨 Slavs · Ecuador
1299
-14
🇺🇸 Bulgarians · United States
1241
-11
🇳🇴 Poles · Norway
1196
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 2,661 15:09 27:13 40:21 ⚔ Fish Boom into M@A into Archers into Galleys
53 2,523 10:44 16:14 31:56 ⛏ Fast Castle
47 2,263 13:27 17:43 29:07 ⛏ Fish Boom FC
47 2,244 14:10 17:54 32:35 ⛏ Fish Boom FC
43 2,085 12:36 16:14 29:22 ⛏ Fish Boom FC
36 1,734 10:26 23:02 33:52 ⚔ M@A FC into Scouts
32 1,517 11:30 15:27 30:28 ⛏ Fast Castle
27 1,275 14:56 30:25 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,465 35,314 13,865 2,495 77,139 84,189
25,900 33,050 11,820 3,640 74,410 81,397
32,090 25,364 9,730 2,690 69,874 73,959
25,730 16,183 16,305 3,005 61,223 72,240
26,625 15,269 13,030 890 55,814 68,317
18,995 18,907 9,215 1,100 48,217 52,632
16,035 12,900 3,485 3,000 35,420 36,465
6,050 6,704 1,215 3,995 17,964 18,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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