AoeStats
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MegaRandom

505916876Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 66m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Tatars · Israel
843
+14
🇮🇱 Bulgarians · Israel
815
+15
🇷🇺 Bohemians · Russia
806
+16
🇩🇪 Chinese · Germany
813
-15
🇩🇪 Bulgarians · Germany
807
-15
🇨🇴 Vikings · Colombia
792
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,032 11:06 25:10 37:48 ⚔ Drush
28 1,885 10:47 18:22 45:45 ⛏ Fast Castle
23 1,551 11:43 18:29 44:35 ⛏ Fast Castle
20 1,369 13:59 22:47 — ⚔ Archer Rush
13 884 13:33 20:08 28:51 ⛏ Fast Castle
9 631 10:17 21:11 43:52

Resources

Player Food Wood Gold Stone Spent Collected
29,870 27,620 20,830 4,225 82,545 87,328
18,500 29,525 23,810 4,705 76,540 90,724
22,865 25,420 15,785 950 65,020 71,967
20,045 13,270 7,910 2,745 43,970 52,173
9,675 13,629 12,385 1,790 37,479 52,076
18,765 9,999 3,785 1,700 34,249 47,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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