AoeStats
← Korni

Black Forest

505914333Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 14m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
794
+19
🇩🇪 Bohemians · Germany
788
+19
🇩🇪 Franks · Germany
755
+20
🇹🇷 Khmer · Türkiye
936
-76
🇺🇸 Turks · United States
936
-76
🇹🇷 Khmer · Türkiye
673
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 362 — — —
21 303 — — —
20 290 — — —
14 204 9:37 — —
10 144 12:58 — —
10 152 10:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,150 900 0 5 3,055 3,001
1,625 972 0 85 2,682 2,644
1,950 603 50 0 2,603 3,595
1,600 745 0 0 2,345 3,300
1,200 470 50 0 1,720 1,820
550 304 0 0 854 501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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