AoeStats
← Korni

Team Islands

503200683Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 82m 33s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
849
+14
🇩🇪 Vikings · Germany
800
+16
🇩🇪 Chinese · Germany
788
+17
🇵🇱 Vikings · Poland
880
-19
🇵🇱 Bohemians · Poland
843
-17
🇵🇱 Persians · Poland
689
-20
Player eAPM Actions Feudal Castle Imperial Opening
25 2,075 11:18 22:01 30:56 ⚔ Fish Boom into Scouts into Fast Imp
23 1,934 10:04 17:02 29:24 ⛏ Fish Boom FC
17 1,421 11:20 19:57 36:50 ⛏ Fish Boom FC into Fire Galleys
15 1,278 13:59 18:44 50:58 ⛏ Fish Boom into Fire Galleys FC
11 900 13:09 19:14 50:02 ⛏ Fish Boom FC into Fire Galleys
10 788 11:21 23:39 37:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,005 48,350 28,715 4,400 112,470 141,768
22,945 46,470 32,830 4,815 107,060 119,056
31,735 29,130 24,785 3,470 89,120 136,117
21,960 40,710 23,490 2,805 88,965 112,358
23,885 28,980 17,250 3,450 73,565 84,603
36,395 11,780 15,960 2,650 66,785 74,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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