AoeStats
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MegaRandom

509955381Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 72m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
310
+23
🇦🇷 Teutons · Argentina
294
+24
🇦🇷 Japanese · Argentina
291
+24
🇮🇱 Bohemians · Israel
522
-26
🇹🇷 Turks · Türkiye
501
-24
🇧🇷 Lithuanians · Brazil
412
-21
Player eAPM Actions Feudal Castle Imperial Opening
22 1,576 13:08 29:40 36:54
20 1,456 8:52 30:54 50:11
15 1,073 15:29 31:09 41:48
12 848 12:44 36:07 46:03
10 753 12:24 23:17 37:24 ⛏ Fast Castle
0 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,070 11,700 16,090 875 51,735 55,794
25,050 9,385 10,470 2,750 47,655 52,026
13,450 8,935 11,975 2,715 37,075 41,190
14,895 8,270 7,430 2,155 32,750 45,406
15,500 4,305 7,920 1,450 29,175 40,613
200 0 0 0 200 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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