AoeStats
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Arena

510886502Analyzed
2v2 RM · 13h ago on Oct 3, 2026· 62m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Jurchens · Colombia
1097
+16
🇨🇴 Lithuanians · Colombia
1091
+16
🇨🇦 Spanish · Canada
1131
-17
🇨🇦 Muisca · Canada
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,799 10:46 14:31 36:54 ⛏ Fast Castle
41 2,525 10:31 14:29 40:22 ⛏ Fast Castle
39 2,445 10:54 14:43 38:57 ⛏ Fast Castle
25 1,532 11:07 15:57 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,465 24,642 18,235 4,980 97,322 101,698
39,730 30,470 9,835 3,585 83,620 92,297
36,785 17,085 19,685 2,955 76,510 87,431
29,090 22,840 17,645 3,465 73,040 78,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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