AoeStats
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Baltic

510885578Analyzed
2v2 RM · 13h ago on Oct 3, 2026· 4m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1116
+15
🇨🇦 Tupi · Canada
1055
+18
🇺🇸 Mongols · United States
1115
-17
🇺🇸 Franks · United States
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 222 — — —
44 184 — — —
25 104 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 457
350 100 0 0 450 467
300 125 0 0 425 445
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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