AoeStats
← Yaycub

Black Forest

510438382Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 57m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Mongols · Uruguay
1137
+15
🇵🇪 Japanese · Peru
1088
+17
🇨🇦 Mongols · Canada
1141
-18
🇺🇸 Malians · United States
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,250 11:20 15:14 37:40 ⛏ Fast Castle
44 2,529 12:11 25:30 52:12 ⚔ M@A into Towers
44 2,563 11:28 15:12 36:45 ⛏ Fast Castle
10 600 12:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,050 32,205 20,665 5,685 77,605 90,314
33,090 26,167 10,990 4,480 74,727 79,595
18,150 8,879 5,770 2,840 35,639 40,845
4,050 3,037 100 990 8,177 10,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.