AoeStats
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Fortress

510090626Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 49m 41s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
736
+13
🇨🇳 Georgians · China
699
+15
🇫🇷 Portuguese · France
700
-15
🇵🇱 Poles · Poland
644
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,407 7:50 15:09 30:13 ⛏ Fast Castle
22 1,109 8:17 11:50 26:28 ⛏ Fast Castle
18 877 8:26 12:24 32:38 ⛏ Fast Castle
14 719 7:11 15:06 26:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,890 19,210 17,820 3,145 70,065 90,411
25,855 24,080 14,145 4,065 68,145 93,519
18,830 10,390 12,945 2,895 45,060 57,894
16,070 12,100 12,000 3,705 43,875 57,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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