AoeStats
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Arena

509988964Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 45m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Sicilians · Canada
1199
+12
🇦🇷 Celts · Argentina
1197
+32
🇭🇰 Malay · Hong Kong SAR China
1187
+14
🇵🇹 Britons · Portugal
1128
-13
🇨🇭 Gurjaras · Switzerland
1120
-13
🇵🇹 Spanish · Portugal
1097
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,644 10:16 14:42 — ⛏ Fast Castle
32 1,440 10:21 14:36 35:11 ⛏ Fast Castle
31 1,408 10:30 15:28 32:55 ⛏ Fast Castle
28 1,254 10:42 15:27 31:54 ⛏ Fast Castle
28 1,270 10:30 16:45 33:29 ⛏ Fast Castle
26 1,156 10:50 15:17 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,655 19,692 8,410 3,455 55,212 65,791
28,385 12,480 10,620 2,450 53,935 56,883
14,385 11,005 6,745 1,005 33,140 38,768
15,655 8,560 5,655 1,700 31,570 46,354
13,950 8,695 7,195 1,500 31,340 34,825
5,500 4,400 735 235 10,870 14,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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