AoeStats
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Arena

507906548Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 45m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
1187
+12
🇹🇼 Mongols · Taiwan
1147
+14
🇹🇼 Poles · Taiwan
1140
+14
🇸🇮 Burgundians · Slovenia
1111
+15
🇺🇸 Vietnamese · United States
1228
-20
🇰🇷 Italians · South Korea
1111
-14
🇰🇷 Franks · South Korea
1037
-11
🇰🇷 Franks · South Korea
1005
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,050 11:02 15:26 32:38 ⛏ Fast Castle
37 1,661 10:51 14:54 26:49 ⛏ Fast Castle
36 1,610 11:05 19:12 31:46 ⚔ Archer Rush
31 1,423 10:20 14:54 30:12 ⛏ Fast Castle
27 1,232 11:48 16:13 35:41 ⛏ Fast Castle
25 1,123 11:06 15:12 30:46 ⛏ Fast Castle
22 1,008 10:26 15:20 34:19 ⛏ Fast Castle
15 674 12:02 18:45 38:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,275 20,790 15,230 4,235 70,530 73,985
33,395 12,180 12,760 1,600 59,935 69,280
26,300 16,710 14,675 1,175 58,860 81,531
21,095 21,455 8,865 3,510 54,925 60,806
20,695 19,430 6,315 1,650 48,090 56,250
22,520 15,235 8,335 1,730 47,820 55,329
17,420 13,705 9,395 1,400 41,920 49,770
16,240 7,845 9,200 950 34,235 43,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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