AoeStats
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Nomad

507899721Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 24m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1233
+15
🇦🇷 Mongols · Argentina
1178
+18
🇨🇦 Vikings · Canada
1169
+18
🇹🇷 Franks · Türkiye
1141
+19
🇦🇷 Byzantines · Argentina
1277
-20
🇦🇷 Persians · Argentina
1202
-17
🇦🇷 Lithuanians · Argentina
1192
-17
🇦🇷 Bohemians · Argentina
1186
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 787 — — — ⛏ Fish Boom
31 769 16:48 — — ⚔ Fish Boom into M@A into Towers
28 690 15:17 20:59 — ⛏ Fish Boom FC
26 644 14:52 19:37 — ⛏ Fish Boom into Fire Galleys FC
24 578 13:37 17:56 — ⛏ Fish Boom FC
22 528 11:44 — — ⚔ Tower Rush
18 440 13:15 19:06 — ⛏ Fish Boom FC
12 284 15:28 24:13 — ⚔ Fish Boom into Fire Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,865 3,705 1,425 1,445 11,440 10,805
4,590 5,165 520 105 10,380 10,786
4,665 4,125 705 850 10,345 10,029
5,200 3,872 610 475 10,157 10,798
4,435 4,362 520 200 9,517 10,115
3,575 2,920 250 750 7,495 7,479
2,400 2,180 100 1,350 6,030 5,879
2,050 2,439 50 305 4,844 4,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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