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Lombardia

507880728Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 67m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,656 10:13 21:42 39:07 ⚔ Scout Rush
35 2,377 10:11 21:20 39:27 ⚔ Archer Rush
34 2,328 9:47 20:28 39:51 ⚔ Scout Rush
34 2,297 10:34 21:35 40:47 ⚔ Scout Rush
25 1,658 11:21 15:43 36:25 ⛏ Fast Castle
18 1,194 10:52 26:03 47:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,585 32,115 17,405 3,610 86,715 93,335
37,015 21,558 8,885 4,155 71,613 79,249
25,440 25,498 7,900 1,470 60,308 63,179
14,580 22,056 14,390 2,865 53,891 53,931
24,155 13,776 10,895 3,425 52,251 56,362
17,020 17,875 10,005 2,140 47,040 50,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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