AoeStats
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Oasis

507869492Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 47m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1137
+13
🇪🇨 Maya · Ecuador
1073
+16
🇦🇷 Magyars · Argentina
1072
+16
🇲🇽 Persians · Mexico
1032
+17
🇹🇼 Huns · Taiwan
1120
-18
🇻🇳 Celts · Vietnam
1070
-16
🇦🇺 Japanese · Australia
1039
-14
🇹🇼 Persians · Taiwan
1032
-27
Player eAPM Actions Feudal Castle Imperial Opening
49 2,338 9:30 18:45 39:05 ⚔ Scout Rush
48 2,289 9:34 24:13 38:54 ⚔ Archers into Skirms into Scouts
43 2,046 11:03 27:00 — ⚔ Skirmisher Rush
39 1,848 10:16 19:12 42:06 ⚔ Archer Rush
27 1,311 10:55 15:05 33:52 ⛏ Fast Castle
21 1,025 12:25 18:58 —
19 894 9:09 15:47 — ⛏ Fast Castle
16 752 11:54 20:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,780 20,095 7,550 4,300 55,725 74,484
20,690 19,495 10,460 3,250 53,895 55,548
17,720 19,516 7,870 2,505 47,611 50,322
19,515 15,970 2,045 780 38,310 45,445
17,390 9,520 10,570 200 37,680 43,115
12,720 10,254 2,020 725 25,719 27,278
8,175 9,650 6,215 850 24,890 25,633
4,770 3,487 1,330 250 9,837 10,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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