AoeStats
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Black Forest

509265893Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 113m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 3,471 11:45 18:05 33:33 ⛏ Fast Castle
29 3,274 14:00 17:33 42:21 ⛏ Fast Castle
24 2,717 12:56 23:01 34:08 ⚔ FC into Towers
22 2,431 13:10 17:53 32:13 ⛏ Fast Castle
16 1,819 12:53 23:02 35:59 ⚔ Archer Rush
15 1,641 10:54 17:35 36:24 ⛏ Fast Castle
13 1,497 13:00 23:46 38:23 ⛏ Fast Castle
8 917 12:26 19:53 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
117,935 80,065 32,570 6,475 237,045 243,749
101,755 47,240 57,340 2,815 209,150 211,946
87,505 62,138 37,810 3,840 191,293 243,665
86,545 70,710 19,760 3,845 180,860 193,195
65,280 36,090 19,815 4,200 125,385 228,943
31,875 26,258 21,140 4,080 83,353 129,978
21,815 29,540 17,905 4,100 73,360 97,779
31,130 18,690 15,345 2,875 68,040 78,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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