AoeStats
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African Clearing

510482029Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 50m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1199
+11
🇨🇳 Mongols · China
1172
+12
🇬🇧 Khmer · United Kingdom
1152
+13
🇨🇳 Ethiopians · China
1139
+14
1139
-14
🇨🇳 Vikings · China
1122
-14
🇨🇳 Cumans · China
1061
-11
🇨🇳 Vietnamese · China
1049
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,956 13:36 23:15 39:57 ⚔ Archer Rush
35 1,781 13:55 18:29 36:44 ⛏ Fast Castle
28 1,410 13:33 17:15 33:57 ⛏ Fast Castle
27 1,345 15:00 20:14 35:43 ⛏ Fast Castle
26 1,311 13:57 17:38 32:07 ⛏ Fast Castle
23 1,151 13:06 19:34 39:29
22 1,129 16:17 33:56 45:10 ⚔ Archer Rush
16 820 15:49 19:27 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,275 16,600 14,450 3,845 64,170 68,810
20,160 23,469 15,335 4,735 63,699 67,668
25,880 21,965 9,480 3,705 61,030 69,785
K
27,470 10,575 14,940 3,810 56,795 63,580
23,275 23,335 8,260 1,750 56,620 65,558
16,650 23,764 12,505 3,195 56,114 75,770
20,265 18,756 9,835 1,050 49,906 53,713
13,875 9,920 4,015 1,700 29,510 34,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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