AoeStats
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Arena

510477932Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 52m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
1202
+15
🇨🇳 Franks · China
1199
+15
🇨🇳 Mongols · China
1169
+17
🇲🇽 Britons · Mexico
1134
+18
🇨🇳 Burmese · China
1201
-17
🇨🇳 Huns · China
1184
-16
🇹🇼 Franks · Taiwan
1172
-16
🇬🇧 Spanish · United Kingdom
1168
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,914 10:28 14:51 29:23 ⛏ Fast Castle
35 1,860 10:36 16:14 33:02 ⛏ Fast Castle
33 1,748 10:31 14:33 30:16 ⛏ Fast Castle
31 1,614 10:09 20:36 30:13 ⛏ Fast Castle
25 1,304 10:35 15:05 30:20 ⛏ Fast Castle
25 1,293 10:13 13:44 29:40 ⛏ Fast Castle
0 1 — — —
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
41,035 14,448 21,660 1,450 78,593 85,427
32,900 14,565 25,420 4,350 77,235 91,800
31,120 22,585 21,205 2,250 77,160 92,836
41,845 22,635 5,830 850 71,160 81,044
16,550 22,815 8,825 5,255 53,445 66,097
K
14,975 7,855 6,090 1,545 30,465 36,326
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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