AoeStats
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Black Forest

510361417Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 6m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1142
+14
🇨🇳 Jurchens · China
1138
+14
🇹🇼 Persians · Taiwan
1060
+17
🇹🇼 Hindustanis · Taiwan
1060
+17
🇨🇳 Persians · China
1126
-16
🇵🇪 Mongols · Peru
1098
-16
🇩🇪 Shu · Germany
1097
-16
🇭🇰 Franks · Hong Kong SAR China
1044
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 433 — — —
49 302 — — —
47 294 — — —
45 282 — — —
41 256 — — —
28 175 — — —
27 169 — — —
11 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 295 0 0 1,595 1,557
1,000 202 50 0 1,252 1,069
800 286 50 0 1,136 719
950 125 50 0 1,125 1,148
K
950 150 0 0 1,100 1,335
850 250 0 0 1,100 1,184
800 125 0 0 925 1,356
400 200 0 10 610 500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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