AoeStats
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Arena

510353632Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 46m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1159
+15
🇹🇼 Goths · Taiwan
1135
+16
🇬🇧 Huns · United Kingdom
1125
+17
🇨🇳 Jurchens · China
1121
+17
🇭🇰 Khmer · Hong Kong SAR China
1198
-19
🇨🇳 Goths · China
1183
-18
🇦🇷 Bohemians · Argentina
1088
-14
🇷🇺 Britons · Russia
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,569 10:58 14:42 32:46 ⛏ Fast Castle
40 1,869 12:02 16:31 21:33 ◆ FC into Fast Imp
37 1,715 10:23 14:21 29:38 ⛏ Fast Castle
34 1,556 10:05 14:06 33:20 ⛏ Fast Castle
31 1,450 10:29 15:07 28:37 ⛏ Fast Castle
31 1,447 11:15 14:56 28:42 ⛏ Fast Castle
28 1,279 10:35 14:33 25:59 ⛏ Fast Castle
20 922 9:46 14:10 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
K
46,775 9,045 36,930 850 93,600 101,549
31,920 20,690 17,115 1,975 71,700 92,474
25,115 18,965 15,455 900 60,435 73,054
21,755 17,300 4,920 1,450 45,425 49,098
14,620 13,300 7,220 2,250 37,390 42,943
10,025 11,355 8,685 1,400 31,465 36,227
9,425 8,480 5,740 880 24,525 29,974
10,340 6,140 2,965 975 20,420 21,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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