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Arena

510332911Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 30m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1172
+14
🇭🇰 Mongols · Hong Kong SAR China
1149
+15
🇬🇧 Franks · United Kingdom
1144
+14
🇨🇳 Spanish · China
1139
+15
🇹🇼 Magyars · Taiwan
1137
-15
🇨🇳 Ethiopians · China
1136
-15
🇪🇸 Franks · Spain
1106
-14
🇺🇸 Aztecs · United States
1102
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,394 9:59 13:48 — ⛏ Fast Castle
41 1,268 10:33 14:22 30:11 ⛏ Fast Castle
32 1,001 9:53 13:32 — ⛏ Fast Castle
27 850 11:10 15:00 30:01 ⛏ Fast Castle
22 685 10:30 15:57 — ⛏ Fast Castle
22 693 10:07 13:54 — ⛏ Fast Castle
21 655 12:24 16:08 — ⛏ Fast Castle
20 632 10:41 15:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
K
11,710 8,865 3,495 900 24,970 27,017
10,005 7,695 3,390 1,600 22,690 24,452
11,825 3,360 5,975 0 21,160 21,838
10,475 7,690 1,050 430 19,645 26,716
9,210 6,585 1,475 1,505 18,775 20,922
9,525 4,830 2,915 750 18,020 19,623
8,075 6,020 1,450 850 16,395 20,305
5,195 3,695 695 1,500 11,085 11,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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