AoeStats
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Arabia

510328234Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 21m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1208
+15
🇮🇹 Maya · Italy
1184
+16
🇷🇺 Magyars · Russia
1166
+17
🇻🇪 Franks · Venezuela
1137
+18
🇨🇳 Inca · China
1231
-19
🇧🇩 Bulgarians · Bangladesh
1203
-17
🇬🇧 Khmer · United Kingdom
1146
-15
🇨🇳 Jurchens · China
1141
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 1,537 9:20 20:21 — ⚔ Archer Rush
56 1,209 10:16 20:39 — ⚔ Scout Rush
55 1,182 8:56 — — ⚔ Scout Rush
51 1,100 9:20 21:29 — ⚔ Archer Rush
37 808 11:07 16:30 — ⚔ Skirmisher Rush
37 808 9:43 15:00 — ⚔ Archers FC
36 779 11:25 16:22 — ⛏ Fast Castle
33 703 9:03 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,415 3,456 650 100 9,621 10,008
4,905 2,759 780 750 9,194 9,351
4,035 3,128 1,040 200 8,403 9,718
3,575 3,211 1,150 0 7,936 9,669
4,640 2,883 250 0 7,773 9,499
3,725 2,121 380 100 6,326 6,136
K
3,250 1,660 880 0 5,790 6,219
3,220 1,556 50 0 4,826 5,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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