AoeStats
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Black Forest

510294428Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 59m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1117
+12
🇨🇳 Mongols · China
1097
+13
🇯🇵 Burmese · Japan
1064
+14
🇨🇳 Dravidians · China
903
+21
🇨🇳 Teutons · China
1174
-22
🇨🇳 Maya · China
1049
-16
🇺🇸 Teutons · United States
1008
-14
🇨🇳 Turks · China
845
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 2,164 11:33 15:31 30:57 ⛏ Fast Castle
35 2,107 12:08 16:33 29:46 ⛏ Fast Castle
33 1,959 11:58 17:13 30:42 ⛏ Fish Boom FC
33 1,976 13:16 19:53 31:41 ⛏ Fast Castle
28 1,657 12:41 19:07 33:38 ⛏ Fast Castle
22 1,279 13:25 23:40 — ⛏ Fast Castle
19 1,139 12:26 20:37 36:00 ⛏ Fast Castle
17 984 13:31 19:17 32:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,235 39,889 23,530 3,460 108,114 118,274
32,025 29,995 13,435 5,835 81,290 83,468
30,250 23,494 23,640 2,260 79,644 116,741
K
32,920 16,660 15,965 2,900 68,445 94,360
25,230 25,915 12,295 2,510 65,950 77,502
12,450 24,363 12,490 2,680 51,983 97,646
15,030 14,179 9,135 2,900 41,244 54,585
20,125 12,335 3,270 875 36,605 45,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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