AoeStats
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Arena

510159993Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 56m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1163
+13
🇨🇳 Jurchens · China
1109
+15
🇬🇧 Teutons · United Kingdom
1102
+15
🇨🇳 Franks · China
979
+19
🇰🇬 Franks · Kyrgyzstan
1138
-18
🇳🇱 Mongols · Netherlands
1098
-16
🇳🇴 Bohemians · Norway
1066
-29
🇦🇷 Italians · Argentina
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,030 10:52 15:07 32:02 ⛏ Fast Castle
32 1,809 12:09 16:08 28:07 ⚔ FC into Scouts
30 1,666 9:39 13:43 31:47 ⛏ Fast Castle
29 1,641 10:21 15:44 28:40 ⛏ Fast Castle
26 1,464 10:42 15:36 29:37 ⛏ Fast Castle
25 1,385 10:43 15:51 31:45 ⛏ Fast Castle
18 992 12:16 18:22 51:42 ⛏ Fast Castle
16 899 12:08 16:02 38:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
K
31,285 16,650 25,505 6,050 79,490 103,794
32,325 20,075 22,955 1,700 77,055 100,134
17,440 33,530 21,080 2,825 74,875 94,807
30,145 22,891 13,565 1,730 68,331 81,467
17,380 22,195 16,315 5,070 60,960 77,863
24,305 16,645 12,960 3,240 57,150 80,581
23,070 16,901 11,310 2,780 54,061 54,974
11,100 14,800 8,035 1,905 35,840 40,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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