AoeStats
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Black Forest

510144972Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1141
+10
🇨🇳 Jurchens · China
1083
+12
🇬🇧 Khmer · United Kingdom
1074
+13
🇨🇳 Japanese · China
941
+17
🇨🇴 Ethiopians · Colombia
1029
-14
🇧🇷 Bulgarians · Brazil
1001
-13
🇪🇸 Slavs · Spain
998
-37
🇸🇪 Romans · Sweden
979
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,238 11:17 15:40 31:11 ⛏ Fast Castle
34 1,483 10:27 15:41 36:13 ⛏ Fast Castle
32 1,429 14:33 20:13 — ⛏ Fast Castle
32 1,408 12:40 16:13 32:02 ⛏ Fast Castle
22 980 11:55 23:01 37:19 ⚔ Drush
14 624 14:42 19:51 32:02 ⛏ Fast Castle
14 622 11:52 17:30 33:26 ⛏ Fast Castle
13 574 13:06 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,550 20,835 12,235 1,790 75,410 80,359
22,775 22,775 16,225 3,800 65,575 66,703
26,705 16,560 12,575 1,500 57,340 59,339
K
20,950 15,590 10,645 2,255 49,440 53,701
17,480 6,945 10,190 3,685 38,300 46,225
17,280 10,274 5,910 1,275 34,739 38,757
8,585 9,223 1,545 1,780 21,133 23,748
4,950 4,424 290 735 10,399 13,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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