AoeStats
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Arena

510127692Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 67m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Koreans · Hong Kong SAR China
1118
+14
🇬🇧 Wei · United Kingdom
1106
+15
🇲🇽 Persians · Mexico
1105
+15
🇭🇰 Vietnamese · Hong Kong SAR China
1037
+18
🇨🇳 Poles · China
1146
-18
🇨🇳 Spanish · China
1083
-16
🇬🇧 Khmer · United Kingdom
1073
-15
🇺🇸 Britons · United States
1023
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,245 10:30 15:15 27:59 ⛏ Fast Castle
46 3,068 10:39 15:35 35:43 ⛏ Fast Castle
45 2,990 9:48 13:55 — ⛏ Fast Castle
43 2,860 12:06 16:09 32:51 ⛏ Fast Castle
43 2,862 11:42 16:03 28:00 ⛏ Fast Castle
42 2,841 11:22 15:03 30:43 ⛏ Fast Castle
36 2,412 10:52 14:30 36:25 ⛏ Fast Castle
29 1,974 11:03 14:33 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,870 43,370 43,625 5,600 159,465 173,483
85,890 23,535 31,960 3,000 144,385 160,119
62,910 34,975 25,285 4,350 127,520 134,425
66,940 32,285 21,520 4,250 124,995 131,449
34,400 41,620 16,170 1,600 93,790 106,781
K
43,610 27,600 15,825 3,130 90,165 114,815
26,585 42,715 15,290 5,535 90,125 129,186
22,835 15,760 4,380 1,305 44,280 56,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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