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Arena

510095715Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 50m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1168
+9
🇨🇳 Spanish · China
1088
+12
🇬🇧 Teutons · United Kingdom
1075
+13
🇨🇳 Ethiopians · China
1045
+44
1048
-14
🇹🇷 Huns · Türkiye
1031
-13
🇮🇳 Romans · India
982
-11
🇹🇼 Turks · Taiwan
967
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,824 9:47 14:04 — ⛏ Fast Castle
41 2,078 8:53 20:58 35:57 ⛏ Fast Castle
40 2,062 10:41 22:18 — ⚔ Towers into Archers
34 1,719 10:50 20:29 28:07 ⛏ Fast Imperial
28 1,424 9:39 18:45 25:28 ⛏ Fast Castle
26 1,329 10:35 16:49 38:47 ⛏ Fast Castle
19 971 11:56 15:36 35:52 ⛏ Fast Castle
13 640 12:09 22:57 50:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,615 16,956 13,465 2,250 61,286 75,023
30,015 13,725 11,835 850 56,425 59,541
15,930 7,515 8,455 4,000 35,900 39,247
13,770 8,025 7,875 1,830 31,500 32,023
13,335 6,945 5,320 980 26,580 34,873
K
9,990 6,543 3,075 3,815 23,423 26,845
9,250 7,030 2,535 415 19,230 20,714
6,665 5,595 2,755 415 15,430 16,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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