AoeStats
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Arena

509953088Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 36m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Muisca · France
1100
+13
🇨🇭 Byzantines · Switzerland
1025
+16
🇹🇷 Huns · Türkiye
1014
+17
🇫🇷 Japanese · France
916
+21
🇫🇷 Celts · France
1092
-19
🇬🇧 Teutons · United Kingdom
1080
-19
🇪🇸 Goths · Spain
976
-15
🇨🇿 Malians · Czechia
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,211 11:03 — — ⚔ Towers into Archers
27 972 11:22 15:34 — ⛏ Fast Castle
22 782 10:22 16:16 27:42 ⛏ Fast Castle
19 670 11:04 17:46 36:07 ⛏ Fast Castle
15 559 12:36 35:53 —
2 62 — — —
1 48 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,820 7,510 9,595 850 35,775 39,308
12,125 5,235 2,670 2,900 22,930 28,830
10,010 7,505 2,155 305 19,975 26,118
6,925 4,965 950 625 13,465 16,435
K
3,425 3,615 415 1,125 8,580 11,157
250 0 50 0 300 234
50 0 0 0 50 136
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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