AoeStats
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Fortress

509700593Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 68m 3s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1236
+12
🇮🇳 Saracens · India
1206
+13
🇰🇿 Khmer · Kazakhstan
1182
+14
🇭🇷 Celts · Croatia
1148
+17
🇹🇷 Burgundians · Türkiye
1178
-15
🇺🇸 Spanish · United States
1151
-14
🇩🇪 Cumans · Germany
1142
-14
🇬🇧 Huns · United Kingdom
1122
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,791 8:54 12:31 40:27 ⛏ Fast Castle
33 2,273 6:36 10:50 28:38 ⛏ Fast Castle
28 1,881 7:25 14:24 24:58 ⛏ Fast Castle
22 1,515 6:36 11:58 26:29 ⛏ Fast Castle
21 1,400 6:40 16:52 36:33 ⛏ Fast Castle
20 1,332 5:56 13:58 30:15 ⛏ Fast Castle
20 1,351 8:24 11:58 26:37 ⛏ Fast Castle
16 1,090 8:30 11:37 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,875 27,875 26,360 400 104,510 115,487
41,250 37,110 16,345 3,365 98,070 111,402
K
47,140 37,155 12,955 385 97,635 105,310
54,350 14,275 17,080 1,940 87,645 100,730
41,475 29,795 12,180 3,430 86,880 91,196
23,250 25,265 23,545 2,875 74,935 78,360
24,505 30,908 7,305 3,030 65,748 69,095
28,990 21,957 13,350 850 65,147 86,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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