AoeStats
← K

Fortress

509625779Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 1m 29s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1197
+14
🇬🇧 Chinese · United Kingdom
1175
+14
🇨🇳 Bulgarians · China
1157
+15
🇨🇳 Hindustanis · China
1082
+18
🇬🇧 Huns · United Kingdom
1190
-17
🇩🇪 Goths · Germany
1127
-15
🇨🇳 Inca · China
1126
-15
🇻🇳 Saracens · Vietnam
1110
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 63 — — —
39 58 — — —
31 46 — — —
28 42 — — —
25 37 — — —
11 16 — — —
9 13 — — —
2 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 0 0 500 200
250 200 0 0 450 100
100 200 0 0 300 150
150 100 0 0 250 183
K
150 100 0 0 250 96
0 200 0 0 200 60
0 0 0 0 0 50
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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