AoeStats
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Arena

509442344Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 50m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1232
+13
🇺🇸 Bohemians · United States
1172
+15
🇦🇷 Spanish · Argentina
1170
+15
🇩🇪 Vietnamese · Germany
1139
+16
🇬🇧 Bulgarians · United Kingdom
1220
-17
🇬🇧 Burmese · United Kingdom
1214
-17
🇮🇩 Chinese · Indonesia
1098
-13
🇨🇳 Spanish · China
1071
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,698 10:28 14:34 40:55 ⛏ Fast Castle
36 1,814 11:04 15:01 31:17 ⛏ Fast Castle
34 1,687 13:28 17:30 30:50 ⛏ Fast Castle
33 1,671 9:48 14:18 — ⛏ Fast Castle
30 1,531 10:27 16:02 33:02 ⛏ Fast Castle
26 1,309 9:37 12:42 36:50 ⛏ Fast Castle
22 1,130 10:56 22:05 31:12 ⚔ Archer Rush
10 525 8:59 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,370 31,825 13,475 2,350 71,020 79,498
24,025 17,675 12,735 3,095 57,530 66,046
K
26,290 14,470 13,125 1,550 55,435 61,493
21,630 15,045 5,160 1,565 43,400 56,576
11,800 17,340 11,855 850 41,845 57,016
20,185 7,330 11,470 1,600 40,585 51,341
12,200 14,247 570 980 27,997 32,858
3,950 3,510 445 1,000 8,905 9,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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