AoeStats
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Black Forest

509417124Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 44m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1404
+12
🇩🇪 Bohemians · Germany
1305
+16
🇬🇧 Persians · United Kingdom
1177
+21
🇵🇱 Japanese · Poland
1336
-18
🇧🇪 Bohemians · Belgium
1299
-16
🇱🇾 Persians · Libya
1265
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,341 12:33 16:19 33:28 ⛏ Fish Boom FC
42 1,835 9:07 20:21 — ⛏ Fast Castle
42 1,871 10:10 23:43 38:05 ⚔ Archer Rush
36 1,569 9:56 22:29 — ⚔ Archers into Towers into Fish Boom
36 1,580 11:11 16:17 — ⛏ Fish Boom FC
33 1,449 10:38 15:54 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,670 17,949 8,750 300 48,669 53,812
20,070 12,712 14,295 1,185 48,262 54,080
K
20,385 9,518 12,365 200 42,468 43,397
12,010 17,589 10,470 1,730 41,799 44,945
7,550 7,865 2,945 2,465 20,825 22,862
7,750 10,255 2,190 375 20,570 21,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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