AoeStats
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Lombardia

509400445Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 52m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1393
+5
🇬🇧 Khmer · United Kingdom
1151
+13
🇨🇳 Slavs · China
940
+20
🇹🇷 Mongols · Türkiye
1157
-16
🇧🇪 Malians · Belgium
1062
-12
🇹🇷 Khmer · Türkiye
1010
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 2,870 11:30 15:34 49:04 ⛏ Fast Castle
48 2,545 11:03 16:41 30:50 ⚔ Scouts FC
44 2,323 9:22 22:35 45:39 ⚔ Scout Rush
29 1,543 11:14 15:50 35:07 ⛏ Fast Castle
22 1,190 13:06 26:13 32:33 ◆ FC into Fast Imp
15 802 12:15 20:50 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,370 24,490 13,440 4,300 69,600 70,965
32,805 18,665 12,335 2,505 66,310 68,553
29,785 21,296 10,010 200 61,291 67,632
K
26,465 10,735 14,270 3,450 54,920 61,271
21,280 13,383 10,995 2,985 48,643 55,859
13,725 14,660 11,095 2,800 42,280 57,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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