AoeStats
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Fortress

509360773Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 23m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Chinese · Russia
1201
+16
🇵🇪 Bohemians · Peru
1184
+16
🇬🇧 Celts · United Kingdom
1153
+18
🇬🇷 Huns · Greece
1096
+19
🇮🇳 Magyars · India
1213
-18
🇹🇼 Vietnamese · Taiwan
1197
-18
🇬🇧 Teutons · United Kingdom
1189
-17
🇹🇼 Lithuanians · Taiwan
1153
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 924 7:42 12:16 — ⛏ Fast Castle
24 565 7:58 11:31 — ⛏ Fast Castle
24 569 7:04 11:52 — ⛏ Fast Castle
22 520 7:49 11:47 — ⛏ Fast Castle
21 500 8:14 13:26 — ⛏ Fast Castle
20 483 7:54 11:52 — ⛏ Fast Castle
18 423 8:35 13:25 — ⛏ Fast Castle
16 379 8:45 14:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,385 6,830 8,505 685 21,405 22,151
8,250 6,260 1,000 300 15,810 17,134
7,970 6,315 500 490 15,275 16,991
8,055 4,740 1,800 200 14,795 19,401
6,250 4,215 2,750 200 13,415 16,256
6,865 3,515 1,945 100 12,425 15,101
K
4,540 4,225 815 235 9,815 12,383
4,400 3,800 545 300 9,045 10,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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