AoeStats
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Fortress

509138786Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 46m 8s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1178
+9
🇨🇳 Cumans · China
1090
+12
🇨🇳 Jurchens · China
1000
+16
🇭🇰 Franks · Hong Kong SAR China
962
+17
🇺🇸 Armenians · United States
1032
-15
🇬🇧 Britons · United Kingdom
1022
-14
🇨🇴 Franks · Colombia
989
-13
🇲🇾 Gurjaras · Malaysia
957
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,110 7:13 13:54 35:18 ⛏ Fast Castle
39 1,794 10:04 14:42 19:38 ◆ FC into Fast Imp
33 1,516 7:15 20:26 23:49 ◆ FC into Fast Imp
29 1,328 8:15 13:15 32:05 ⛏ Fast Castle
26 1,200 9:24 14:56 32:04 ⛏ Fast Castle
26 1,215 7:20 12:13 23:41 ⛏ Fast Castle
17 770 8:17 13:41 24:30 ⛏ Fast Castle
11 492 7:20 11:55 25:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,765 11,640 17,420 2,225 58,050 60,821
21,975 16,966 15,585 1,500 56,026 64,520
25,000 10,075 13,445 6,415 54,935 68,346
K
25,410 11,630 13,050 870 50,960 65,447
16,245 19,496 12,055 420 48,216 57,972
24,190 12,445 7,975 2,205 46,815 51,242
9,630 18,530 11,480 2,150 41,790 45,928
12,015 7,125 4,610 1,930 25,680 28,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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