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Lombardia

508911522Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 37m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Chinese · United Kingdom
1212
+8
🇨🇳 Jurchens · China
1094
+19
🇨🇳 Romans · China
921
+18
🇩🇪 Slavs · Germany
1011
-14
🇨🇱 Lithuanians · Chile
990
-12
🇧🇾 Magyars · Belarus
990
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,206 11:54 15:55 32:37 ⛏ Fast Castle
30 1,136 10:41 16:13 29:58 ⛏ Fast Castle
26 959 12:37 21:25 — ⛏ Fast Castle
23 871 10:32 16:09 30:43 ⛏ Fast Castle
19 718 12:58 17:24 32:42 ⛏ Fast Castle
13 496 11:05 21:02 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,810 9,112 5,995 1,425 30,342 33,657
16,260 6,813 4,915 2,325 30,313 36,832
K
13,485 12,575 3,775 240 30,075 37,878
12,295 6,788 2,920 1,720 23,723 30,329
10,075 8,455 1,575 1,965 22,070 29,295
9,500 5,582 3,740 785 19,607 25,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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