AoeStats
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Lombardia

508886255Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 6m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
1196
+7
🇨🇳 Jurchens · China
1049
+21
🇳🇱 Bulgarians · Netherlands
1011
+12
🇨🇳 Romans · China
881
+18
🇨🇳 Turks · China
970
-13
🇨🇳 Franks · China
964
-13
🇨🇳 Vikings · China
947
-12
🇺🇸 Bulgarians · United States
927
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 266 — — —
42 266 — — —
33 209 — — —
29 187 — — —
21 131 — — —
13 80 — — —
9 54 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
K
1,200 250 0 0 1,450 1,200
950 250 50 0 1,250 1,241
1,050 200 0 0 1,250 904
800 250 0 0 1,050 1,007
400 175 0 0 575 557
200 75 0 0 275 464
100 25 0 0 125 616
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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