AoeStats
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Arena

508764930Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 63m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Slavs · Ecuador
1257
+13
🇨🇦 Poles · Canada
1233
+14
🇨🇴 Franks · Colombia
1230
+14
🇺🇸 Khmer · United States
1152
+18
🇲🇽 Tatars · Mexico
1201
-15
🇬🇧 Dravidians · United Kingdom
1195
-15
🇺🇸 Chinese · United States
1193
-15
🇦🇷 Byzantines · Argentina
1179
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 4,276 8:45 15:39 43:58 ⛏ Fast Castle
48 3,072 9:50 14:04 27:36 ⛏ Fast Castle
46 2,943 9:35 13:32 28:07 ⛏ Fast Castle
38 2,412 10:23 14:30 27:31 ⛏ Fast Castle
35 2,250 10:30 14:09 28:29 ⛏ Fast Castle
32 1,999 11:02 15:25 29:03 ⛏ Fast Castle
28 1,756 11:26 15:17 28:28 ⛏ Fast Castle
23 1,449 10:03 14:23 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,505 29,845 19,670 2,165 115,185 122,595
52,870 32,815 22,495 5,610 113,790 121,444
43,780 44,210 14,270 2,450 104,710 128,512
44,205 35,120 21,120 3,180 103,625 119,535
K
48,870 32,730 13,980 4,200 99,780 109,816
18,025 37,245 23,565 3,580 82,415 97,778
35,980 24,785 15,860 4,340 80,965 85,685
19,015 13,605 14,860 695 48,175 54,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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