AoeStats
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Fortress

508716007Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 31m 8s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,353 7:49 11:28 27:03 ⛏ Fast Castle
37 1,159 8:03 12:00 26:12 ⚔ FC into Scouts
33 1,016 7:30 11:38 27:50 ⛏ Fast Castle
30 940 8:20 13:06 27:22 ⛏ Fast Castle
26 820 6:37 11:44 25:12 ⛏ Fast Castle
25 785 7:42 12:31 — ⛏ Fast Castle
24 755 8:28 12:29 25:45 ⛏ Fast Castle
11 351 7:17 11:56 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,075 11,140 6,660 1,130 37,005 39,683
15,925 14,060 5,175 950 36,110 38,688
K
17,070 7,000 8,425 200 32,695 34,272
15,215 6,935 4,130 955 27,235 29,168
11,725 9,716 3,830 1,030 26,301 29,026
11,940 8,670 3,700 1,225 25,535 27,190
11,320 7,455 4,045 880 23,700 28,527
11,220 6,995 2,975 950 22,140 25,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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