AoeStats
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Nomad

508707200Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 49m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1172
+14
🇹🇷 Saracens · Türkiye
1170
+14
🇩🇪 Goths · Germany
1143
+15
🇫🇷 Maya · France
1101
+17
🇬🇧 Huns · United Kingdom
1231
-18
1185
-18
🇦🇷 Spanish · Argentina
1078
-13
🇨🇳 Jurchens · China
1010
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,462 14:07 17:47 34:32 ⛏ Fish Boom FC
50 2,456 16:11 22:06 45:03 ⛏ Fish Boom FC
40 1,956 14:19 21:55 43:33 ⚔ FC into Scouts
33 1,618 13:38 24:46 38:52 ⚔ Fish Boom into Fire Galleys into Archers
31 1,529 16:55 24:01 45:46 ⛏ Fast Castle
25 1,239 15:24 20:39 — ⚔ Fish Boom into Towers FC
17 853 14:43 19:57 44:07 ⛏ Fish Boom FC
13 662 15:57 22:05 35:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,890 19,635 8,170 3,550 49,245 68,416
13,375 18,055 11,110 4,235 46,775 49,968
13,575 15,275 4,795 3,060 36,705 41,360
K
15,615 6,795 9,345 325 32,080 36,817
14,020 12,680 3,450 1,500 31,650 32,180
13,370 8,164 4,350 1,205 27,089 34,410
11,585 9,023 4,005 1,885 26,498 31,308
13,960 6,918 3,940 1,155 25,973 28,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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