AoeStats
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Arabia

508652221Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 121m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1018
+15
🇫🇷 Persians · France
1017
+15
🇨🇳 Spanish · China
987
+17
🇩🇪 Teutons · Germany
964
+17
🇬🇧 Chinese · United Kingdom
1254
-26
🇨🇳 Franks · China
994
-16
🇨🇳 Romans · China
877
-11
🇨🇳 Japanese · China
874
-22
Player eAPM Actions Feudal Castle Imperial Opening
46 5,561 11:34 16:05 49:07 ⛏ Fast Castle
37 4,433 9:52 16:53 51:17 ⚔ Archer Rush
24 2,884 10:24 18:36 32:17 ⛏ Fast Castle
24 2,953 11:37 15:39 37:04 ⛏ Fast Castle
23 2,777 10:16 19:52 43:19 ⚔ FC into Archers into Skirms
23 2,824 13:08 24:58 41:22 ⛏ Fast Castle
22 2,647 11:11 17:45 37:49 ⛏ Fast Castle
13 1,570 14:28 18:30 38:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,440 47,330 42,275 6,955 159,000 200,796
74,265 40,785 30,145 5,250 150,445 165,617
59,685 51,525 18,465 4,210 133,885 144,331
65,175 28,060 30,885 4,230 128,350 146,519
47,320 30,307 44,905 4,515 127,047 159,640
48,535 50,570 13,355 5,725 118,185 120,601
58,580 31,811 22,800 2,460 115,651 125,743
K
43,585 52,295 13,105 850 109,835 114,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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