AoeStats
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Pilgrims

508415139Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 69m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1267
+13
🇹🇼 Huns · Taiwan
1240
+14
🇹🇼 Mapuche · Taiwan
1237
+14
🇩🇰 Dravidians · Denmark
1189
+16
🇨🇳 Koreans · China
1312
-18
🇹🇼 Hindustanis · Taiwan
1208
-15
🇬🇧 Teutons · United Kingdom
1184
-14
🇨🇳 Magyars · China
1093
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 2,860 12:04 18:35 29:55 ⛏ Fish Boom into Galleys FC
38 2,622 10:59 18:27 31:33 ⛏ Fish Boom FC
32 2,193 11:30 28:41 — ⚔ Tower Rush
29 2,029 10:14 15:51 40:52 ⛏ Fish Boom FC
28 1,941 10:03 18:53 30:07 ⛏ Fish Boom into Fire Galleys FC
20 1,382 12:50 18:04 44:38 ⛏ Fish Boom FC
19 1,348 13:42 19:31 34:05 ⛏ Fast Castle
16 1,094 12:54 17:29 49:54 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
37,925 30,475 14,065 5,275 87,740 143,809
43,035 27,643 9,995 5,595 86,268 95,041
29,680 35,330 14,465 4,750 84,225 92,442
39,035 22,230 17,155 2,640 81,060 97,419
34,810 19,135 21,185 3,650 78,780 81,920
22,280 25,473 10,210 3,615 61,578 61,474
11,190 22,460 8,930 1,680 44,260 56,248
K
16,835 15,206 4,830 2,380 39,251 43,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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