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Black Forest

510684692Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 73m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 4,106 10:18 17:22 33:17 ⛏ FC into Fish Boom
37 2,707 12:06 15:51 30:13 ⛏ Fast Castle
34 2,528 14:25 21:59 29:14 ⛏ Fast Castle
29 2,171 10:56 14:33 34:01 ⛏ Fast Castle
28 2,066 13:10 18:32 27:31 ⛏ Fast Castle
24 1,766 12:59 17:26 32:07 ⛏ Fast Castle
19 1,391 11:33 18:16 29:55 ⛏ Fast Castle
18 1,306 16:43 20:46 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,420 54,278 32,680 2,415 136,793 155,876
30,070 45,345 39,120 3,550 118,085 155,780
48,245 30,431 22,555 3,315 104,546 114,895
33,490 39,224 25,470 3,560 101,744 142,120
33,005 37,457 23,245 2,845 96,552 99,336
48,710 25,215 15,540 2,075 91,540 101,135
27,395 31,140 20,250 3,035 81,820 136,804
19,540 19,144 18,665 3,900 61,249 61,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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