AoeStats
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Arena

510674881Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 59m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1250
+12
🇺🇸 Wei · United States
1208
+13
🇺🇸 Romans · United States
1206
+13
🇺🇸 Maya · United States
1196
+14
🇦🇷 Turks · Argentina
1191
-15
🇦🇷 Lithuanians · Argentina
1159
-13
🇦🇷 Romans · Argentina
1143
-13
🇦🇷 Byzantines · Argentina
1106
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 3,254 10:57 14:39 28:08 ⛏ Fast Castle
53 3,143 10:15 14:37 28:35 ⛏ Fast Castle
39 2,308 12:16 17:47 43:00 ⛏ Fast Castle
34 1,992 11:36 17:23 21:35 ◆ FC into Fast Imp
31 1,851 11:45 16:22 34:12 ⛏ Fast Castle
30 1,774 10:29 14:09 27:41 ⛏ Fast Castle
19 1,117 12:48 17:25 31:01 ⛏ Fast Castle
15 907 13:44 18:26 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,200 26,115 22,620 2,000 103,935 111,716
38,500 24,045 31,025 3,180 96,750 112,106
27,945 26,400 22,320 4,200 80,865 93,499
37,640 16,845 16,260 2,600 73,345 82,242
14,050 35,255 20,330 3,100 72,735 126,073
25,305 21,350 7,490 2,500 56,645 60,650
20,330 24,760 2,015 2,100 49,205 51,244
19,480 11,000 10,350 1,105 41,935 49,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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